"VertexLitGeneric"
{
	"$baseTexture" "MaxOfS2D/models/camera"
	"$bumpmap" "MaxOfS2D/models/camera_normal"
	
	"$phong" "1"
	"$phongexponent" "30.0"
	"$phongboost" "0.1"
	"$phongfresnelranges"	"[0.1 0.5 0.9]"
}
