"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/terrainmesh03"
	"$bumpmap" "MaxOfS2D/models/flat_normal"
	"$surfaceprop" "wood"
	"$color2" "[1.25 1.20 1.15]"
	
	"$detail" "overlays/detail004"
	"$detailscale" "12"
	"$detailblendmode" "0"
	"$detailblendfactor" "1"
}