"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/eb_bedside_table"
	// "$bumpmap" "MaxOfS2D/models/flat_normal"
	"$surfaceprop" "wood"
	
	// "$phong" "1"
	// "$phongexponent" "20"
	// "$phongboost" "4"
	// "$phongfresnelranges" "[0 0.5 1]"
}