// Edited texture
// concrete/concretefloor004 + MaxOfS2D/brick_white in the diffuse
// with the normal map of brickwhite staying in

"LightmappedGeneric"
{
	"$basetexture" "MaxOfS2D/earthbound/loghouse/onett_pavement"
	"$bumpmap" "MaxOfS2D/earthbound/eb_brick_normal"
	"%keywords" "tf"
}

