"LightmappedGeneric"
{
	$basetexture 			MaxOfS2D/earthbound/eb_herringbone
	$bumpmap 				MaxOfS2D/earthbound/eb_herringbone_normal
	
	"$detail"				"overlays/detail001"
	"$detailscale" 			"1"
	"$detailblendmode" 		"0"
	"$detailblendfactor" 	"1"	
}
