// This is an edit of the Maritime Emerald water VMT.
// http://www.minerality.fr/bulletcropsproject/index.php

"Water"
{
	"%keywords" "tf, bulletcrops"
//	$forcecheap 1
	
	"%tooltexture" "dev/tfwater_normal"
	"%compilewater" 1
	"$abovewater" 1
//	"$nofresnel" "1"

	"$envmap" "env_cubemap"	
	"$refracttexture" "_rt_WaterRefraction"

	"$refractamount" "0.01625"
	
	"$texturescroll" 1

	<dx90
	{
		 	"$fallbackmaterial" "maritime/nature/water_emerald_dx80"
	}


	//"$refracttint" "{39 90 91}"
	"$refractblur" "1"

	"$reflecttexture" "_rt_WaterReflection"
	"$reflectamount" "0.05"
//	"$reflecttint" "{39 90 91}"
//	"$reflectsaturation" "[0 0 1]"

	"$scale" "[1 1]"

//	"$bumpmap" "water/tfwater001_dudv"
	"$normalmap" "water/tfwater001_normal"

	"$surfaceprop" "water"
	"$bottommaterial" "maritime/nature/water_emerald_beneath.vmt"
	"$bumpframe" "0"

	"$fogenable" 1
	"$fogcolor" "{15 72 74}"
	"$fogstart" "1"
	"$fogend" "300"

	 "$temp" "[0 0]"
	 "$curr" 0.0
	 "$curr2" 0.0



	"Proxies"
    
		{
            "TextureScroll"
            {
                "textureScrollVar" "$bumptransform"
                "textureScrollRate" 0.0625
                "textureScrollAngle" 260
            }
        }
		
		"WaterLOD"
		{
			// fixme!  This has to be here, or material loading barfs.
			"dummy" 0
		}
	
}

// BulletCrops Project
// http://www.minerality.fr/bulletcropsproject/
