// VMT edit

"LightmappedGeneric"
{
	"$baseTexture" "cp_manor/wood_floor01"
	"$surfaceprop" "wood"
	"%keywords" "tf"
	"$detail" "overlays/detail006"
	"$detailscale" "2"
	"$detailblendmode" "0"
	"$detailblendfactor" "1"
	"$envmap" "env_cubemap"
	"$envmapmask" "cp_manor/wood_floor01_mask"	
	"$envmapcontrast" "0.5"
	"$envmaptint" "[0.2 0.25 0.3]"
	"$reflectivity" "[2 1.4 0.9]"
}