"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/saturn_cinematic.vtf"
	// $bumpmap is a shared 16x16 flat normal map, and is needed or lightwarp won't shade correctly.
	"$bumpmap"     "models/player/shared/shared_normal"
	// "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	
	// "$detailscale" "1"
	// "$detailblendfactor" .01
	// "$detailblendmode" 6

	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" ".15"	
	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "0"
	
	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting

}
