"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/teddy_bear_rev2"
	"$bumpmap" "MaxOfS2D/models/flat_normal"
	"$surfaceprop" "wood"
	
	"$phong" "1"
	"$phongboost" "0.25"
	"$phongexponent" "5"
	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
	"$phongfresnelranges"	"[.3 3 9]"
	"$halflambert" "0"

	// Rim lighting parameters
	"$rimlight" "1"					// To enable rim lighting (requires phong)
	"$rimlightexponent" "6"			// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"			// Boost for ambient cube component of rim lighting
}