// globule.mdl

"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/eb_meteor"
	"$surfaceprop" "metal"
	"$bumpmap" "MaxOfS2D/models/eb_meteor_n"
	"$envmap" "env_cubemap"
	"$envmapcontrast" 0.2
	"$envmapsaturation" 0.2
	"$envmaptint" "[ 0.25 0.25 0.3 ]"
	"$model" 1
	
	"$phong"     "1"
 	"$phongexponent"   "1"
 	"$phongboost"   "1"
	"$phongtint" "[1 0.5 0.5]"
 	"$phongfresnelranges"   "[0.1 3.5 10]"

	
	"$HalfLambert" 0
	
	"$rimlight" 1
	"$rimlightexponent" "10"
	"$rimlightboost" "1"
	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
}


