"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/eb_giant_step"
	// "$bumpmap" "MaxOfS2D/models/flat_normal"
	
	// "$detail" "overlays/detail004"
	// "$detailscale" "4"
	// "$detailblendmode" "0"
	// "$detailblendfactor" "1"
	
	// "$phong" "1"
	// "$phongexponent" "6"
	// "$phongboost" ".1"	
	// "$phongfresnelranges"	"[.3 1 4]"
	// "$halflambert" "0"

	// "$rimlight" "1"
	// "$rimlightexponent" "1"
	// "$rimlightboost" "1"
}