"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/terrainmesh01"
	"$bumpmap" "MaxOfS2D/models/flat_normal"
	"$surfaceprop" "wood"
	
	"$phong" "1"
	"$phongexponent" "100"
	"$phongboost" "0.1"
	"$phongfresnelranges" "[0 0.5 1]"
	
	"$rimlight 1"
	"$rimlightexponent" 
	
	"$detail" "overlays/detail004"
	"$detailscale" "4"
	"$detailblendmode" "0"
	"$detailblendfactor" "1"
}