// Texture by Maxime "MaxOfS2D" Lebled
// --------------------------------------------------------
// prison_door.mdl

"VertexLitGeneric"
{
	"$basetexture" "MaxOfS2D/models/prison_door"
	"$surfaceprop" "metal"
	
	"$envmap" "env_cubemap"
	"$envmapcontrast" "0.6"
	"$envmaptint" "[0.3 0.35 0.4]"
}