"LightmappedGeneric"
{
	$basetexture 			MaxOfS2D/earthbound/eb_brick_red
	$bumpmap 				MaxOfS2D/earthbound/eb_brick_normal
	$ssbump 				MaxOfS2D/earthbound/eb_brick_ssbump
	
	"$detail"				"overlays/detail001"
	"$detailscale" 			"1"
	"$detailblendmode" 		"0"
	"$detailblendfactor" 	"1"	
}
