"EyeRefract"
{
	"$Iris"               "models/player/shared/eye-iris-blue"
	"$AmbientOcclTexture" "models/player/shared/eye-extra"
	"$Envmap"             "models/player/shared/eye-reflection-cubemap-"
	"$CorneaTexture"      "models/player/shared/eye-cornea"
	"$lightwarptexture"   "models/player/shared/eye_lightwarp"

	"$EyeballRadius" "0.7"				// Default 0.5
	"$AmbientOcclColor" "[0.9 0.9 0.9]"	// Default 0.33, 0.33, 0.33
	"$Dilation" "0.5"					// Default 0.5
	"$ParallaxStrength" "0.25"          // Default 0.25
	"$CorneaBumpStrength" "1.25"			// Default 1.0

	"$halflambert" "1"
	"$nodecal" "1"

	// These effects are only available in ps.2.0b and later
	
	"$RaytraceSphere" "1"				// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "1"			// Default 1 - Enables killing pixels that don't ray-intersect the sphere
}
