"VertexLitGeneric"
{
	"$basetexture" "models/player/scout/scout_hands_high"
	"$bumpmap" "models/player/scout/scout_hands_high_normal"

	"$phong" "1"
	"$phongexponent" "10"
	"$phongboost" "0.3"
	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "0"

	"$rimlight" "1"
	"$rimlightexponent" "4"
	"$rimlightboost" "1"
}
