"VertexLitGeneric"
{
	"$basetexture" "models/player/scout/scout_hands"
	"$bumpmap" "models/player/scout/scout_hands_normal"

	"$phong" "1"
	"$phongexponent" "8"
	"$phongboost" "0.07"	
	"$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp"
	"$phongfresnelranges"	"[1 5 6]"
	"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" ".1"										// Boost for ambient cube component of rim lighting
}



